8: Schneller programmieren durch Add-Ins und Makros in MS Visual C++ 6 verschiedener Tutorials rund um die C++-, Windows- und Grafikprogrammierung. Ein englisches Buch für C/C++ Programmierer, die Grundlagen und mehr/ genaueres über die DirectX c, Direct3D & Grafikprogrammierung erfahren wollen. DirectX-Grafikprogrammierung mit C++ Taschenbuch – 1. Januar Alexander Schunk mitp//bhv Programmiersprachen.

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They don’t have to worry about setting up vertex buffer objects, writing shaders, or any of that. Estimation is not a black art, insists the author of the present book, but there are techniques which help making informed and well reasoned assumptions about the future.

You still don’t rirectx-grafikprogrammierung a mathematical background, and the 3D math chapter does a good job of introducing all the ingredients you will need to write programs.

In Wahrheit sind Grafikengines ja keine Monolithen, sondern bestehen aus ganz unterschiedlichen Komponenten. Some topics are covered in great detail and with useful examples I really liked the introduction to the geometry shader for exampleother topics are introduced in a hurry and just throw examples at you without even explaining what the example is supposed to do or teach.

The core of the book is part two, which is devoted to estimation techniques. The advanced topic coverage is really variable.

Showing best matches Show all copies. The Black Art Demystified Best Practices Microsoft von Steve McConnell IT informed guess at how long some task or project will take and what kind of effort is required steering a project schedule plan and staff a project budget software development techniques which help making informed and well reasoned assumptions about the future critical estimation concepts estimation errors estimation technique planning parameters sources of requirements software architecture software architects by Steve McConnell Condition: Or should I sayA must-read!


The art direftx-grafikprogrammierung estimation is one of the tools that should be in any architects toolbox.

Also ich habe OpenGL 3. Nehme ich gerne in meine Bookmarkliste auf.

The google code repository where the samples are hosted does get updated so I wouldn’t worry much about that. These techniques are what the book is about.

A few samples don’t even come with makefiles for Linux.

Einstieg in die Grafikprogrammierung [Archiv] – 3DCenter Forum

What makes Biblio different? Sign In Register Help Cart. Don’t let a few small mistakes erode the value of your growing book collection.

It is the outcome of many years of experience and repeated verification of the techniques presented. Advanced Book Search Browse by Subject. Ships with Tracking Number!

– C++ – Tutorials

Find Rare Books Book Value. You can get away without teaching anything but basic mathematics, and you could still come up with strong examples. Mit Game Programming ist in dem Buch fast gar nichts, weswegen man da mi Angst haben sollte, dass ale Themen nur angeschnitten werden.

How can you create a simple and thorough book about modern OpenGL?

3D-Graphic Programming – how it began (C C++ and Directx) video – Daniel Opitz

Demystifying the Black Art: Glossary Some terminology that may be used in this description includes: Jedenfalls komme ich bis jetzt recht gut mit openGL3. What makes Biblio different? The problem is that it’s easy to teach the old OpenGL, you don’t need to know the underlying details of how light is calculated or how transformations are performed to write a program in fixed function OpenGL.


Log-in or create an account first! The result is fantastic; the tutorial part is by far the best introduction to modern OpenGL you’ll find. Or should I sayA must-read! If you can assume that the reader knows the fixed function pipeline, then it’s easier to teach them the new features.

Russell Books Ltd Condition: Another example is the chapter which introduces buffers, the sample program tries to ‘look cool’ where a simpler and uglier sample would have been more directx-grafikprogrmmierung.

The book, in its larger part, assumes that requirements are given in a form which is accessible to estimation.

Software Estimation

Die Korrektur war schon vorhanden, aber noch nicht gepostet. Going through the source code for the book library is a great way to learn. Anything you do with the library you will learn to do yourself in OpenGL in later chapters. Wird wohl etwas spezifisches gewesen sein, wenn du deine Diplomarbeit extern verfasst hast.

PatkIllA kannst du mir sagen woran du gearbeitet hast? In directx-grxfikprogrammierung, generating accurate estimates is straightforward–once you understand the art of creating them. If there is one aspect of estimation which I think remains somewhat out of focus then it is the question of the sources of requirements.