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New feature in this build is Shatter modifier.
Allows to cache geometry and animation in single file to store it outside of scene. Advanced Slice modifier with all features You may need.
Each fragment can be demolished further with proper amount of collision strength. Interactive realtime Voronoi shatter modifier. It will be enough to watch one hour of video tutorials to start using RayFire in your projects. It has saved our team countless hours of mesh preparation, and with the fantastic support of Mir Vadim, rayfiire fast becoming a integral weapon in our arsenal!
RayFire Cache Rayfore Full license provides access futorial latest build. RayFire license is Perpetual and provides one year of Support and Maintenance which includes all new releases for Free. This is a must have tool for adding chaos to your effects shots. RayFire Asperity modifier allows you to add detalization to simple fragments. RayFire Educational Educational license provides access to all released features.
After a year you can Upgrade your license and get one more year. Allows You to create all kinds of explosions. Rayfirs to Learn, Easy to Use.
Customers of builds 1. RayFire Upgrade Upgrade provides access to latest build and one year of support and maintenance. RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Rocksteady Studios used RayFire for Batman: Tetrahedron based damaging and fragmentation.
I have never witnessed a faster development cycle of a production tool outside of a studio. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.
Allows to use Shapes as stensil to fragment objects. Allows to fragment geometry into bricks and provides wide variety of options to control bricks layout. Ability to draw cuts over your objects by mouse.
RayFire Full Full license provides access to latest build with all released features. New feature in build 1. Creates voxels using geometry volume.
Groups simple fragments into more complex clusters. Includes one year of support and maintanance. Blizzard used RayFire for Diablo 3 cinematics.
Current RayFire Bullet v1 build supports only Rigid Body simulation, it allows to use the same dynamic simulation features supported by PhysX engine, except Constraints. We really want you to start use RayFire and have Fun from it as soon as possible so just Install it and Use.
Tutroial simulation and fragmentation technical demonstration. RayFire Trace object allows you to trace images into fragments.
It is fully functional and has no limitations, but it is for learning purposes only. New feature in rayvire build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. Image tracing to fragments. RayFire paid for itself with one push of a button. Not only can it allow you to easily achieve complex visual effects, but also save you hundreds of work hours tutoriaal complicated effects shots and allow you to knock out professional visual effects shots quickly and professionally!
Adds detalization to simple geometry and makes them much more realistic. Allows to quickly fragment geometry to Bricks or Stones.
Animated 3D Cracks inside refractive object.