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II, Bucuresti,p. The paper contains a lot of scholarly information about the investigated issue and includes a lot of examples selected from the books, literature. The paper discloses the main reason why games and role-play must be applied in the process of enriching students’ vocabulary.

Newbury House Publishers, Inc.

Professor Dr. Dan POTOLEA, University of Bucharest, Romania

Identity, Culture, and Language Teaching. Here the experiment is described and a set of lessons is given. A practical manual for group facilitators. Approach through drama and ethnography. The students in both groups were of the same agenumber of the students in both groups is 15,and the level of the students’ knowledge in each pair of students was identical.

In the second group new words were introduced by several methods brainstorming, explanation, games.


Andrei Cosmovici, Luminita Iacob. The second chapter deals with the psycho-pedogogical peculiarities of games and role-play. Results showed that learning vocabulary through games and role-play are effctive and interesting. The approach to the problem comprises the different methods such as analysis, synthesis, generalization and comparison. It puts the stress on the fact that it is the most important to use games and role-play as a method of enriching students’ vocabulary at the English lesson.

State University of Continuing Education 61 page The research in this Graduation Paper offers a careful study of games and role-play and the ways of using and applying them in process of teaching. Newbury House Publishers,P. Cambridge University Press,p. Simulation, gaming and language learning. In the first group the new vocabulary was introduced without any explanations and additional information, only translation and the pictures were used.

The third chapter contains the classification of games and an algorithm of applying role-play is given, the fourth chapter deals with the practical application of role-play and games in teaching English to different age group.

Professor Dr. Dan POTOLEA, University of Bucharest, Romania

McGran Hill,P. Gloria, Cluj Napoca,p. The goal of the research was to study the peculiarities of using games and role-play as one of the methods of enriching students’ vocabulary in language classes.


Two groups of students were formed: Schiop V, Verza E. The scientific method of the research is the experiment. Iasi, Policorm,p. All the methods in this or that way find the reflection in all the parts of the paper.

The necessary theoretical material was collected; the classification of games and role-play was carried out.

andrei cosmovici psihologie scolara pdf converter – PDF Files

Fosmovici conclusions the author emphasis the results that carried out the research. The first chapter deals with the psycho – pedagogical peculiarities of the students of different age group primary, gymnasium, and lyceum. It covers the problems of using games and role-play in the modern time, gives the notion what games and role-play is, and how it is formed, presents the various types of games and role-play, sndrei the classification of games and role-play.

Simulation, gaming and language learning, New York: